json extension, which tells the program what models to use. For me it is fp16 -ox.tz Also in that folder will be files with a. Look at the files in that folder, and you will see which GPU type VEAI is picking for you - all of the files for 288x288 will be there in 1x, 2x, and 4x versions, plus any already downloaded. Go up one level and you should see the models folder. There are currently 4 variants for the models for different GPU types, and the files have the following endings/extensions:įind your models folder if you don’t know where to look, open the program and choose Help/Open Log Folder. It is possible to download all, or specific, models and store them. So far they are forward-compatible, and newer versions than 1.7.0 can use models from 1.7.0 and later. Currently running a render that has been running for 90 minutes in driver version 4125, no problems.This tutorial is aimed at those who don’t want to have the program fetch a model when it is not already downloaded.īeginning with version 1.7.0 of VEAI there are many different models the program can use. This behavior black out screen comes with 4146 and now 4148, however I have seen the screen black out in 4125 when not running Topaz VEAI, but not nearly as frequently. Everything is running fine on Arc Driver version 4125. Rolling back VEAI by completely uninstalling using REVO Uninstaller and reinstalling from scratch - same behavior on versions 3.1.6, 3.1.7, 3.1.8, 3.1.9. CPU is slightly undervolted for thermals. Running at completely stock speeds - no overclock on the GPU or CPU. Switching from DP cable to HDMI - no changeĭDU - I've used it every time I've changed drivers. his never happens during any kind of gaming app, they remarkably run just fine.īIOS Settings - I had ASPM enabled w/ L1 enabled to control the idle power, I tried disabling and nothing changed. I've tried the Viewsonic at different refresh rates, even at 59Hz and 60 Hz. Even after closing VEAI, I have noticed the screens black out on Windows Desktop. Both screens freeze and go black when this happens. The second is a Dell U2715H 2560x1440 60Hz, it's not Adaptive-sync enabled. When everything comes back, VEAI shows the render failed with an "unknown error." I use two monitors: #1 is a Viewsonic 27" VX2758-2KP-MHD 2560x1440 144Hz. Would it make sense to make a new thread? This problem is that when you run Topaz Video Enhance AI, usually after around 5 or 10 minutes the screen will suddenly freeze, black out for about 3 seconds, and then come back. Performance seems to be back to its original state. I upgraded without having to overwrite any files. I just upgraded to VEAI 3.1.9, they seem to have fixed the problem with OpenVINO and the bad performance. The blackout screen is a different problem. on the plus side my computer no longer hangs with a blank screen for 12 seconds after POST before Windows loads. I did this this morning, and I am still dealing with this same issue with Topaz. This happened once before and fixing it involved physically uninstalling the A770 and all of its software, running DDU, uninstalling the EAP launcher app via Revo Uninstaller, purging every occurrence of Electronic Arts from the registry and then reinstalling everything from scratch. I also just went on a bug bash this morning with an unrelated bug involving the EA launcher app - not its games, but its launcher - I would open the app and then just clicking on a game's page in the app would cause a BSOD with a stopcode: DRIVER_VERIFIER_DMA_VIOLATION Later, after a render had failed, just sitting with VEAI open, the screen continued blacking out, even after I closed off Topaz. This happens every time I attempt to upscale a file in Topaz VEAI. Topaz is aware of the issue, I think they probably will.Īfter applying the OpenVINO fix, about 10 minutes into the render, the screen freezes, goes black, and then a second later everything comes back and the render has failed with an unknown error. Device / PlatformĪSUS Strix Z690-A D4 Crash dumps Installing the 4125 drivers and following the above steps yielded a much faster render.
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